May 2013
2 posts
powerdrain asked: omg if you guys are in contact with Arika, pleasepleasepleaseeeee you need to push them to get a new SF collab going with Capcom so we can see a return of the EX characters, if not, at least for more info on Fighting Sample. If not, it's still nice to see Skullomania being used in your own title as well. I run a SFEX fan blog here and would love to be able to contact Arika to support them if...
May 23rd
May 4th
7 notes
March 2013
2 posts
12 tags
Mar 16th
2 notes
16 tags
Mar 16th
January 2013
3 posts
19 tags
Jan 28th
3 notes
9 tags
Jan 27th
Jan 25th
December 2012
15 posts
17 tags
Dec 27th
1 note
10 tags
Dec 26th
9 tags
Season's Greetings All!
Happy holidays everyone from us all here with love at RIE <3
Dec 24th
1 note
3 tags
Tragedies today
Sincere condolences to all who lost loved ones in the awful tragedies today. You are in our hearts, we stand with you.  A great loss comes over the world when the life of an innocent being is snatched from them. We are to remember the grief of this devastating event and in turn demand action for change. We must all condemn the depravity which causes the slaughter of any innocent lives and learn...
Dec 14th
14 tags
Dec 7th
1 note
WatchWatch
-ephemerality: “The Art of Procrastination” - An animated infographic about procrastination. Done with Adobe Illustrator and Flash. For better quality video and more of my work, view at: hclarissavu.carbonmade.com
Dec 4th
79 notes
5 tags
Dec 3rd
3 notes
9 tags
Dec 3rd
9 tags
Dec 3rd
11 tags
Dec 3rd
1 note
6 tags
Dec 3rd
1 note
6 tags
Dec 3rd
1 note
7 tags
Dec 3rd
1 note
6 tags
Dec 3rd
3 tags
Dec 3rd
November 2012
14 posts
13 tags
Nov 28th
14 tags
Update - Finally an update!
Hey guys, finally an update! Busy, busy, busy.. Lots of things going on. Our team has been hard at work looking at ways to make Komodo Crunchtime even more lovely. We’ve been exploring different avenues with some of the game’s direction and getting quite a bit of feedback from publishers and fresh eyes on the game.  Feedback so far has been pretty positive and we’re feeling...
Nov 28th
1 note
Nov 24th
4,132 notes
16 tags
Nov 16th
3 notes
7 tags
Nov 15th
18 tags
WatchWatch
Brilliant, witty, talk. Enjoy :)
Nov 13th
1 note
20 tags
Link the hero of time
Everyone should read this brilliant article by ArsTechnica about the of a female hero shortage prompting one codewarrior dad to change link to a girl. http://arstechnica.com/gaming/2012/11/i-am-no-man-for-zelda-playing-daughter-dad-gives-link-a-sex-change/
Nov 11th
iloveyoueverydae asked: can i just say that i appreciate your "stop sexism" post?:)
Nov 10th
1 note
15 tags
Stop sexist bullshit. End of.
Sick and tired of “get out of the kitchen”, “make me a sandwich”, “I’m going to rape you”, “whore”, “slut”? I’m male and I hear this when female gamers are online. Fucking low-lives can’t see, everyone has a mother many of us a sister and yet people go online and spew this crap? Grow the **** up. GAMES INDUSTRY:...
Nov 9th
4 notes
17 tags
Indie-pendent Study RIE STUDIOS [Majormexx.com...
We had a really great interview this week with Majormexx.com blog author Antonio Perez. Here’s a snippet (enjoy!): This week, I sat down with Jay, Taric and Aaron with RIE STUDIOS. Their latest project, Komodo Crunchtime, takes the art style of fast-paced, 2-D sidescrollers like Sonic The Hedgehog and the fighting elements of retro-games like Streets of Rage, then splices them together into...
Nov 7th
13 tags
Great art demands heart
“Great art demands heart” I was watching Masterchef Australia the other day and saw the passion and the dedication carried into the selection, preparation, composition and presentation of ingredients going into finely-crafted dishes. Sitting there, my mouth open - druelling - I began to understand that it doesn’t matter what it is that you’re creating; as time and time...
Nov 6th
18 tags
Nov 4th
25 tags
Nov 1st
19 tags
Nov 1st
October 2012
37 posts
7 tags
Oct 29th
9 tags
Oct 28th
6 notes
14 tags
News (Phew, let's keep going')
Hello again! With a little luck we’ll have a shiny 2-player demo for you all soon. So stay tuned. We’ve just about got ourselves to a point where we can move on to the later stages. Stage 1 is by far the hardest part of game development in my opinion.  I really want to add some fierce boss battles, I will have to make sure that’s a priority from now on. The multiplayer works...
Oct 28th
1 note
14 tags
Oct 27th
14 tags
Oct 24th
12 tags
Oct 24th
14 tags
An Indie Journey : The road so far
The spark that lights up the path The journey my team and I have faced has been a long and tremendously difficult one. In the spring of 2011, still in my final year of University, I decided to take my XNA assignment a small game I made called - Komodo Crunchtime - on the road with me. I took it to London’s Anime Con to see whether anyone on site would give me some feedback; maybe give me...
Oct 22nd
1 tag
Oct 22nd
Oct 22nd
Oct 22nd
9 tags
Oct 19th
1 note
5 tags
Oct 17th
2 tags
Oct 17th
Oct 17th